Olivetti Showroom Stair – Vray for Rhino 
October 15 @ 10:00 – October 16 @ 18:00
 
Olivetti Showroom Stair – Vray for Rhino is a 1 weekend rendering course of a basic architectural interior set up scene. This 16-hour course is designed for everyone who is interested in gaining basic visualization skills, resulting in a professional level photorealistic interior scene. During the workshop you will follow a linear process from understanding image composition and colour theory, to creating and controlling studio lighting set-ups and reproducing basic physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace.
 
Structure
In this training course you will learn to create photorealistic interior visualizations, using the V-ray for Rhino render engine. This fast moving class covers most of V-ray’s functionality, regarding interior scene setup. You will systematically move through, the Rhino/V-ray interface, understand different V-ray light types, create an array of physical accurate materials in V-ray, get familiar with image quality parameters, thus acquiring concrete knowledge for coping with any interior visualization, regardless complexity of the scene. The duration of the course is 16 hours. The course in intensive and spans 2 consecutive days (10:00 to 18:00)
In this class, you will systematically move through the user interface, V-ray physical camera settings, the concepts of global and indirect illumination, image sampling algorithms, frame buffer channels, material creation and raw image results.
 
Expected Outcomes
After this course the student is expected to be able to:
Move comfortably around the V-ray for Rhino menus.
Understand different V-ray light types and scene-lighting techniques.
Create your very own custom materials from scratch.
Understand sampling quality concepts and efficiently alternate between different setups.
Produce raw image files and utilize VFB channels.
Bring “to life” your images through basic post-production steps in Photoshop.
 
Curriculum
At decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray Level 1 material will be taught by getting the Olivetti Showroom stair scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project, building up knowledge and confidence for dealing with various scene setups, just like a professional would. Through the “Olivetti Showroom” rendering steps the following concepts will be covered:
 
Get acquainted with the Rhino viewports.
Navigate around model space.
Rhino layering system for rendering purposes.
V-ray camera set-up.
Global Illumination(GI) lighting.
Lighting the scene with V-ray lights.
Material creation-material layers.
Image sampling techniques- DMC Sampler
Indirect illumination-Primary/Secondary bounces calculation algorithms
V-ray frame buffer(VFB) channels
Photoshop layers composition and post production techniques.
 
V-ray Option Editor
Global Switches
Glossy Effects
Materials Override
V-ray physical camera: shutter speed, aperture, film ISO, white balance
Environment lighting set-up: GI(skylight), Reflection/Refraction(background)
Image Sampling: Fixed rate, Adaptive DMC, Adaptive subdivision
Antialiasing filters: Area, Lanczos, Catmull-Rom
DMC sampler: Noise treshold, Min. samples, Global subdivisions multiplier
Color mapping: Linear multiply, Reinhard
VFB channels: RGB, Alpha, RenderID
Output: Image aspect ratio, get view aspect
Indirect Illumination(GI): Irradiance map, Light cache, Brute force
 
V-ray Lights
V-ray sunlight system
Rectangular lights
 
Material Creation & Texture mapping
Create standard material
Diffuse color/map slot
Transparency
Reflection: Color/TexFresnel, Glossiness
Refraction: IOR, Glossiness
Emmisive materials
Apply materials to geometry
Texture mapping: box mapping, surface mapping, cylindrical mapping, spherical mapping
Match mapping
Material Creation & Texture mapping
 
Target Audience
This course is for architects, interior and industrial designers and of course design enthusiasts  who want to efficiently learn the concepts and features of the V-ray for Rhino render engine at an accelerated pace in an instructor-led environment.
 
Pre-requisites
Requires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. (If trainees have attempted to work through tutorials on either evaluation, student or commercial version of V-ray for Rhino, this will help.)
 
Instructors
Tsabikos Petras
Website: www.decodefablab.com

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